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Mark Woloschuk – Creative Director & Producer
  • About
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Rainbow Six Vegas 2

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Client: Ubisoft
Agency: Agency Collective

Agency Collective, a San Francisco based design studio was selected to create a broadcast spot for Ubisoft’s new game, Rainbow Six Vegas 2.

In preproduction I worked with Agency Collective to develop creative concepts which finalized on a stylized mix of live action and animated elements. Using this mixed approach, the goal was to create a surreal setting where the world of Las Vegas gambling could blend with global terrorism.

On-set, I worked as a technical director, ensuring that we captured the live action elements and tracking information we needed to pull off the spot.

Back in the studio, I edited the spot together and contributed towards creating the animations and graphics.

 
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*But what the hell is this “shtooky” business all about then, eh?

If you’re going to cap’n the ship, you’d better learn to sail.

In the absolute center of things one is at once both everywhere and nowhere.

Picturesque, playful pixel patterns possess (postulate) perplexing philosophical power, promoting propitious perceptual phemonena, pleasing predominantly perspicacious persons’ palettes perfectly.

When 1 + 1 can equal more than 2.

Walking a 1 pixel line.

Get it write (har!) on paper.

Empathy, presence, humility, patience and an open mind - makes for a good start.

Everyone and everything is interesting… really!

To touch the heart and to caress the mind.

While I am not all things to all people, I am, nevertheless, many things to some.

Try to avoid falling down on top of the rattle snake and it’s offspring.

Call me normal, and I’ll call you often.